package com.ws.game.common.framework
{
	import com.ws.game.common.errors.NotImplementError;

	public class BaseCtrl
	{
		protected var _target:BaseGameObject;
		public function BaseCtrl()
		{
		}
		
		public function set target(value:BaseGameObject):void{
			this._target = value;
		}
		
		public function dispose():void{
  			throw new NotImplementError("dispose");
		}
		
		public function autoRun():void{
//			throw new NotImplementError("autoRun");
		}
	}
}